Toronto WebGL Community
July 13, 2010 13 Comments
This is the Toronto WebGL Community! Or at least the people we know that currently actively work on it… if there’s more of you out there, feel free to let yourself known and get involved by posting on the comments of this blog. I’ll make sure the right people see your stuff.
Anyway, this picture was taken at the Mozilla Toronto Offices. Yesterday, I spent the afternoon with some of my co-workers talking to Benoit Jacob about the WebGL implementation within Minefield. We were doing some profiling and giving feedback on what changes could be made to provide better support for those using the WebGL API through Firefox/Minefield. So if any of you have suggestions, specifically more about how it’s implemented in Minefield and less about the actual WebGL standard, feel free to leave a comment below and I’ll do my best to get the idea to them.
I, also, learned a couple of neat tricks. One such is a built in profiler in Linux that I could use on my desktop at work. It will make bottlenecks a lot easier to find. The command is perf record, which actually only came out to Ubuntu on a recent release.